31 May 2026
This weeks reinforcements
27 May 2026
Let’s talk MMG’s
I've previously shared this article on the CoC FB page so it may be familiar to some.
I’ve spent some time looking at the MMG support option in
British and German use and thought I would pen my thoughts. (The caveat being I
am neither a rules nor maths expert).
The British Vickers MMG and German tripod mounted MG-42 both
cost three support points and come with a crew of five and an entrenchment for
the team. This entrenchment is in addition to the maximum of two that can
otherwise be purchased as support units.
Both MMG command 10 Fire Power dice, but neither qualifies
for the Storm of Steel bonus as purchased.
As a team the MMG is activated on a DR of 1 but can also be
activated by a SL on a DR of 4 provided all other requirements are met. In
addition, for the Germans, activation by a SL can allow for the use of the Maschinengewehr National Characteristic and this increases the number of FP dice to 12 or 13 depending
on whether 2 or 3 Orders are used and means Storm of Steel is in effect.
Close range is up to 24”, effective range 24”+
A MMG has to be reduced down to just one crew member before
any penalty is felt, with the number of FP dice being reduced by 2 at that
point.
In addition MMG’s can fire suppressing fire at an area with a
continuous frontage of 9” or at two teams with 4” of each other.
To understand better how they actually work on the table I ran a quick exercise for both the British and Germans (20 separate fire for effect dice rolls for each side) which suggest the following. *
Across the 20 rolls for the British (and Germans without the
benefit of Maschinengewehr ) the best burst of fire produced 7 hits at close
range and 6 at effective range. The worst 3 and 1 respectively. The average was
4.8 hits at close range, and 3.35 at effective range.
British Data
For the Germans with Maschinengewehr in effect (two Orders used for 12 FP in this example) the best result was 11 hits at close range and 9 at effective range. The worst being 4 and 2, with an average of 7.75 at close range and 5.2 at effective range.
German Data
To take the numbers a little deeper I then rolled the hit
effect dice based on the best, worst and average number of hits at close
range.
With a target in the open this saw 3 shock and 1 kill
achieved for the British, and 4 shock and 3 kills for the Germans using Maschinengewehr.
Other results can be seen on the data image.
In summary with the addition of a SL for the Germans the
tripod mounted MG42 becomes fairly potent producing shock and kills in most
results. The downside however is that this option really needs an extra SL for the Germans to
work given they only get one with their core platoons (exception being the Fallschirmjager) and so the cost for the package of the gun and SL is now 5 support points.
For the British (or non SL lead Germans) the MMG is a more
steady option seemly causing shock in most instances.
The entrenchment gives hardcover regardless of where set up and with close range going out to 24” vs the 18” for rifles and LMG it seems this is where you will get the most bang for your buck. A base of fire allowing infantry sections to manoeuvre appears to be their optimal role in game which reflects their use on the real life battlefield. Put out rounds at 18-24 inches range while well protected against any return small arms fire and allow infantry sections to move freely.
Let me know if I have anything wrong and I’d welcome people’s thoughts on how you utilise the MMG.
*Yes I know 20 rolls is nowhere near enough for a decent
statistical finding but I’m not that sad
24 May 2026
This weeks reinforcements
US Parachute Infantry Platoon - Normandy
The nuance of playing with only two sections will be an interesting challenge and likely will emphasis firepower over manoeuvre - not my usual style.
21 May 2026
What makes Chain of Command so special - Part One
This blog is all about Chain of Command being played with 15mm figures and vehicles, but so far I've concentrated more on the 15mm aspect than the Chain of Command rules themselves. Time to change that.
Chain of Command_v2 (CoC) is, in my opinion, an amazing set of rules. The rules tick all the boxes on my list of what rules should be and added some boxes I hadn't thought of.
- 1:1 scale and matching ground scale. ✅
- Infantry based - skirmish/platoon level game. ✅
- The empty battlefield, fog of war and Jumping Off Points. ✅
- Friction, chaos, Command dice and Chain of Command points. ✅
- Historically based - platoons, national characteristics, tactics. ✅
- Thematic rather than competitive. ✅
- Lends itself to a high aesthetic. ✅
Scale
When using a 6' x 4' table this translates into a battlefield that is 240 yards (220m) by 160 yards (145m) - not a large area by combat standards, but very much the pointy bit of the spear.
The main fighting force for the game is the infantry platoon, with these closely following their historical counterparts. A British Infantry platoon consists of 37 men, the Soviet Motor Rifle platoon 25 with the remaining platoon types ranging between these two numbers. Allowing for some support unit purchases a force in region of 35-50 figures per side is all that is required to start playing the game.
As somebody who loves painting figures this low figure count means I can spend time on painting to a higher quality rather than having to worry about painting a multitude of figures.
The Empty Battlefield and Fog of War
- Patrol Markers and The Patrol Phase
- Jumping Off Points (JOP)
Patrol Markers in simple terms are moved in turn up to 12" across the table (they must remain within 12" of at least one other friendly marker throughout this process). These markers are then locked down once they are within 12" of an enemy patrol marker. When all markers are locked down the JOP are placed using a nifty process for determining the zone into which each individual JOP is placed based on the location of the friendly marker and the two closest enemy patrol markers. There is the additional requirement that this must be at least a further 6" from the closest two enemy patrol markers, and behind cover. This all means that JOP start positions are unique to each game and table layout and that neither player has total control over where his JOP are placed.
17 May 2026
This weeks reinforcements
British Airborne
A slow burn, ongoing project I am working on is building the airlanding equipment used by the 1st Airborne Division at Arnhem.
Airborne jeep models are using the Marc Bergman files as the base. So far I have created
- Addition of ammo crates and cases to the bonnet of the standard airborne jeeps
- Creation of the medical jeep and stretchers
- Reworking the standard 6 pdr antitank gun to the airborne version and making a towed model
- Improving the cut down Bedford model and its towed 17 pdr.
- Designing a STL file for the MkII trailer
Still a WIP
14 May 2026
STL files to download
At the request of Leigh here are the telegraph pole and explosion core STL files mentioned in previous posts. Hopefully they will open in any printer/slicer without issue.
Links are to my Google Drive and files are currently scaled for 15mm
CC BY-SA-NC license.
French style concrete telegraph pole
Any problems drop me a line or leave a comment
Printing a 15mm STL file - part 2
In a previous post (part 1) I detailed the process of getting a file up and printing for the Hotchkiss Geschutzwagen 39H broken down into five parts.
The tracks printed and still on the build plate. Nice sharp detail on all the outer faces as hoped for.
I will keep the gun separate for ease of painting, but have otherwise glued the remaining elements together.
Here you can see it compared with the same file printed as the model is purchased in one piece. The one piece print is on the left, my "kit" version on the right. Hopefully the improvement in quality can be seen.
To my mind the improvement in quality makes the extra effort in prepping the file before printing worth the effort. A little bit of cleaning up is required to remove a couple of stray strands of filament but otherwise we are good to go.
Priming and painting next...
13 May 2026
CoC Bombardment Markers
For CoC there is a requirement to mark out the area affected by a mortar bombardment, with this being an 18" square centred on the bombardment aiming point. Like many I find the easiest way to show this on the table is to place a marker at each corner of the area affected and one at the aim point. Wanting something that looked good on the table, rather than a generic token, I decided to have a go at modeling something that would look like a mortar round exploding.
BambuStudio, the printer supplied software, has the ability to create simple, and I do mean very simple models. It offers a choice of eight primitive shapes that can be added to, altered by either changing their dimensions, or by cutting or adding elements. Playing around with this feature allowed me to create the "foundation" of an explosion marker.
Half a dozen of these were printed and I then added torn and roughly shaped foam to the spindles. These were then thoroughly soaked in pva glue which when dry meant the foam was rigid and robust, and then painted black and dark gray.
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12 May 2026
Making a 3d model for printing
Many years ago I got hold of a copy of Lightwave, a 3d modelling software, and taught myself the basics of 3d modeling and rendering. This was way before 3d printing was a thing but after getting the printer I went back to it and refreshed my ability to use it for simple tasks.
As a challenge I decided to have a go at modelling the concrete telegraph poles seen in many Normandy photos.
A nice simply shape with which to sharpen my 3d modelling skills. An afternoon of puttering around in Lightwave saw me with a basic model, which I was able to move through Blender, another modelling software, and save as a STL.
I now have an endless supply of telegraph poles. Peter Pig figure for reference. I added the insulators from plastic tube for ease and base on pennies for stability.
11 May 2026
Printing a 15mm STL file - part 1
Prepping a File
As I mentioned in a previous post I purchased a STL file for the Hotchkiss Geschutzwagen 39H a while ago, this being one of the vehicles used by 21st Panzer Division in Normandy. This conversion of the French Hotchkiss H39 saw the turret removed and replaced with an open-topped armored superstructure that could house either a 7.5cm PaK, or 10.5cm artillery piece.
- 7.5 cm PaK40(Sf) auf Geschützwagen 39H(f): A tank destroyer version (Marder I).
- 10.5 cm leFH 18(Sf) auf Geschützwagen 39H(f): A self-propelled artillery version.
In order to optimise the print quality I try to avoid printing a vehicle in one piece and look to find ways of cutting the file to allow it to be broken into sperate parts that can be best aligned on the print bed to reduce the amount of supports required and so improve print quality. The slicer software includes a "cut" feature which allows a cut to be made across a model, but with the cut surfaces being repaired so they remain solid. This is a very powerful feature, but while a cut can be angled in all three axis, it will always be across all of the model captured by the cutting too.
This cut produces these two parts
Using this feature I try and cut out the tracks so I can rotate them through 90° and lay them on their side. This removes the need to support the upper track element. With this model the guns are already provided as separate files and so I have broken this model down to the two track halves and the two hull elements
I have rotated the lower hull part through 90° to ensure a flat surface on the print bed. I will now print the parts in separate batches so if any print fails for any reason it only affects one or two parts.
Printing the file
For all my vehicle printing I use a 0.02mm nozzle, which is the finest offered for the printer. This allows for a line of molten filament to be laid down on the print bed which is 0.22mm wide and 0.06mm high which seems to be about the limit for problem free printing. Print time for this model broke down into four elements, the gun, lower and upper hulls and the pair of tracks is about 4 hours. Using a larger print height you can reduce the time, but often with a reduction in quality.
I'll be back for part 2 once the printer has stopped whirring.
09 May 2026
This weeks reinforcements
Elements of a Panzerjäger Abteilungen arrive with FlaK protection.
This weeks reinforcements
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Friction, Chaos, Command dice and Chain of Command points. Clausewitz had this to say about Friction Friction is the only concept that more...
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This blog is all about Chain of Command being played with 15mm figures and vehicles, but so far I've concentrated more on the 15mm asp...
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The Kitchen Table Chain of Command v2 are "rules for WWII combat at platoon level" which is very much the level at which I enjoy...












































